
Rules of the Game
- 10 throws per match
- In each match, players throw 5 times and then switch sides with their opponent
- Throwers cannot cross the 12ft fault line
- Crossing In League & Tournament play results in an automatic fault (0 points)
- Players cannot touch or remove the axe until the score has been marked down
- The player receives 0 points if the axe drops before a score is written down
- Killshots are active for the entire 10 throw match
- Players must call the killshot prior to throwing
- A player receives 0 points if a killshot is called and missed
- If the axe breaks multiple sections of the target, the player is awarded the higher score